For instance, if you want to buy the Prestige Chest armor, you need to complete Prestige mode that week before you can do so.

This is so people can't save up tokens by sticking to normal mode and still wear the Prestige gear; we wanted to give people agency to fill in those few slots they're missing, not negate the need to progress further in the raid.

It’s a totally reasonable question and we wanted to let you know the facts.

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Tyson Green: Shaders are individual items, and individual items trigger individual reward bundles when dismantled, even when those rewards are simple.

That creates a challenge for us that we haven’t yet addressed, which is triggering dozens (or hundreds) of reward bundles simultaneously when an entire stack of shaders is dismantled.

As always, if you have any feedback, please let us know. Update 1.1.2 will bring a number of changes to the Raid reward system in Destiny 2.

Raid-specific armour perks will appear on Raid armour drops via a new set of Legendary mods, which can also be equipped to Raid armour already in a player's inventory.

You’ve been asking us why we can’t just allow you to dismantle entire stacks of shaders.

I mean, there are other consumables that can be dismantled en masse.We didn't want players to have that "dead encounter" feeling anymore, where they had already received all the rewards for that encounter and were just waiting on a later encounter.Or, even worse, the disappointed feeling where no one in your raid group gets something, which could happen under rare circumstances in the old system.This is challenging not simply because an arbitrary number of rewards need to be run and delivered simultaneously, but because we also have to safeguard against scenarios where this produced items that couldn’t fit in your inventory, which could be instantly lost (ex: shaders that produce Glimmer could easily evaporate into nothing if you were at or near the cap.)It would be relatively easy to find another button on the controller (L2 X?) and let players actually delete a full stack, but that isn’t the spirit of what players are asking for, so we’re looking at a stronger solve.We just want to be transparent about what the problem is, and how we are going to go about solving it.